My name is Anna and I have 3+ years of experience working as a 3D Character Artist/ Game Artist and a Digital Sculptor.
As a Game Artist, I have expertise in developing game ready 3D models, starting from an initial concept and sketch, up to final rigged and textured model fully optimised according to the technical specifications of a project.. My usual pipeline is: sculpt in Zbrush, retopology and UVs in Maya, baking in Marmoset Tooolbag, texturing in Substance Painter, rig and posing in Blender, rendering in Marmoset/Blender.
Currently building my personal project in Unreal Engine 5.
I have experience in working with Metaverses like Oncyber, Hyperfy, Nifty Island game, Faraway, Otherside game.
I’m interested in games since my childhood and consider the sphere of entertainment to be one of the most exciting spheres to work for.
My previous 5 years experience in EdTech sales makes me also an efficient communicator, perfect team player and successful team lead.
I am able to set clear goals, provide necessary result and meet the deadlines.
I will be happy to connect with like-minded people and professionals of the game dev industry.
Developing game-ready 3D models according to metaverse specifications (Hyperfy, Oncyber, Nifty Island, Faraway) from initial idea, reference study and sketching till final rigged and skinned avatar ready to play.
Reference study (e.g. Pinterest, ArtStation, Pure ref)
Sketching (Photoshop, Procreate)
3D modelling and sculpting (Blender, Zbrush)
Retopology (Maya)
UV mapping (Maya)
Baking (Marmoset Toolbag)
Texturing (Substance Painter)
Rigging and skinning (Blender)
Rendering (Marmoset Toolbag, Blender)
2D sketches, concept art, illustrations
3D modelling low poly
High poly sculpt
PBR Texturing