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Doodlegenics Bear

A gameready character created to be used in Digital Metaverses to represent an NFT project and a personal brend.
It was important to demonstrate the 'business-like' nature of the character along with his stylized cuteness. The original concept was provided by the client. The model was optimized to be used in game engines according to specified technical requirements.
In the process of creation the following pipeline was used: Zbrush high-poly sculpt and modelling of a crown in Blender, Retopology in Maya, Baking in Marmoset Toolbag, Texturing in Substance Painter,Rendering in Marmoset Toolbag.
The following texture maps were used: normal map, diffusion, specular, glossiness, ID.
Final Polycount: 
Triangles: 15466 
Vertices: 8816 
Textures: 1 set 4k

A gameready character created to be used in Digital Metaverses to represent an NFT project and a personal brand.

A gameready character created to be used in Digital Metaverses to represent an NFT project and a personal brand.

It was important to demonstrate the 'business-like' nature of the character along with his stylized cuteness. The original concept was provided by the client. The model was optimized to be used in game engines according to specified technical requirements

It was important to demonstrate the 'business-like' nature of the character along with his stylized cuteness. The original concept was provided by the client. The model was optimized to be used in game engines according to specified technical requirements

Turntable

In the process of creation the following pipeline was used: Zbrush high-poly sculpt and modelling of a  crown in Blender, Retopology in Maya, Baking in Marmoset Toolbag, Texturing in Substance Painter,Rendering in Marmoset Toolbag.

In the process of creation the following pipeline was used: Zbrush high-poly sculpt and modelling of a crown in Blender, Retopology in Maya, Baking in Marmoset Toolbag, Texturing in Substance Painter,Rendering in Marmoset Toolbag.

Texture maps: normal map, diffusion, specular, glossiness, ambient occlusion, ID.

Texture maps: normal map, diffusion, specular, glossiness, ambient occlusion, ID.

Final Polycount:
Triangles: 15466
Vertices: 8816
Textures: 1 set 4k