The project is being developed as a 3D VRM avatar to be used in digital metaverses to represent a personal brand. I like gathering ref lists and moodboards in order to have enough visual material, including anatomy, stylistics, basic shapes, details, materials and textures. On the current stage it is a high poly sculpt made in Zbrush, polypainted (colored), decimated (to reduce the size of a HP file) and rendered in Blender to give a viewer a clear preview of the model. These are not final textures, but this stage gives a viewer and me clear understanding of what the model can look like. I pay much attention to the silhouette on all the stages of the design development, as it is extremely important for the silhouette to be readable from any angle on the distance. Each line and form matter. Working on a stylized character I don't use too small details as they won't be seen to a player. Further on, the model needs to pass through the whole process of optimization.