A very interesting project I had a chance to work on as a part of Art Unchained Team
The client approached with a profile picture and asked for a 3D Avatar, a game ready model to be used in Metaverses and Nifty Island Game
The concept of Ninja Samurai was developed further with all the necessary details and color schemes
Refboard is an essential part of the process which heps to come up with interesting decisions
Final and approved sketch before sculpting
After the concept was approved a detailed high poly sculpt was created in Zbrush
The model was retopologized in Maya. The polycount was reduced from 5 mil triangles to 22k
Clean bakes were made in Marmoset Toolbag
The model was rigged in Blender
Textures were created in Substance Painter
The whole case study on Youtube